WGW 36: Gu Li vs Lee Sedol — Jubango Game 3 Amateur Review

Weekly Go Wednes­day: Issue #36

Credit to GoGameGuru

Credit to GoGame­Guru

For Game 3 of the epic jubango between Lee Sedol (9P) and Gu Li (9P), we have arrived at a cru­cial point. Lee Sedol is already 2–0 (Game 1 and Game 2) and there is con­cern that the jubango will end ear­lier than desired. After all, every­one wants to see all 10 games. How­ever, the rules of the jubango is that the first to six vic­to­ries win. As a result, for this game, even Lee Sedol fans were root­ing for Gu Li to turn the tide so that we could see more games.

For those who don’t keep up with the pro­fes­sional scene, Gu Li had man­aged to beat Lee Sedol in two other tour­na­ment matches prior to this game, so even though there was con­cern that there would be too much pres­sure on Gu Li, peo­ple had high hopes that Gu Li would be able to make a come­back this game.

As with the pre­vi­ous reviews (Game 1 and Game 2), this review con­tin­ues to be geared towards kyu play­ers who strug­gle with the advanced analy­sis and dis­cus­sion that nor­mally occurs between dan and pro­fes­sional level play­ers. There is com­men­tary for every move so that hope­fully you won’t ever feel lost. In addi­tion, I am happy to announce that frozen­soul (5d) has joined forces with me again for this game review. Many thanks goes out to him for pro­vid­ing a num­ber of the insights you’ll see through­out the review.

Just like before, please let me know if you notice any­thing or have any sug­ges­tions that I can do to improve the review. I look for­ward to get­ting your feed­back on this game review. Hope you enjoy it and learn a thing or two through it!

Down­load Kifu

For more advanced reviews, be sure to keep an eye out on World Go Online and GoGame­Guru since I’m sure they will have their own in the near future.

Update: Many thanks to Anders for let­ting me know that there were some typos in the review. I’ve gone through the SGF and updated it to hope­fully elim­i­nate them all and make sure every­thing is labelled prop­erly. Let me know if I missed anything!

  • Ris­ingStar

    Great review Ben. I had a ques­tion about move 19: wouldn’t L17 have worked as well? Also, the Q17 and B7 groups are dead right?

    • http://www.bengozen.com/ Ben

      To answer your first ques­tion, L17 would have worked in terms of sep­a­rat­ing Black at that moment, how­ever, it makes Black heavy and if White jumps at O15 in response, it’s hard to fig­ure out a way to respond. The hane at K17 is bet­ter because it puts pres­sure on White to respond to it instead of tak­ing care of the O17 stone.

      In regards to your sec­ond ques­tion, which point of the game are you refer­ring to?

      • Ris­ingStar

        Thanks for the great answer Ben. It makes sense now.
        For my sec­ond ques­tion, I am talk­ing about the end of the game. I just want to make sure. They both look dead but for B7, the group next to it is also “no quite alive,” am I right? Thanks again Ben :)

        • http://www.bengozen.com/ Ben

          You are par­tially cor­rect. The B7 group is dead, but the D9 group next to it is not. The rea­son for this is because even though the D9 group does not have two eyes, it will win the cap­tur­ing race against the B7 group and will thus live that way. Can you see it now?

          • Ris­ingStar

            Thanks a lot Ben :)

          • http://www.bengozen.com/ Ben

            Any­time! Glad i could help clear things up!

  • Toki

    You are the man Ben! It is what I was look­ing for! For a begin­ner like me, study­ing these kind of games is use­ful just if one can get every­thing about the match!
    Thank you very much.

    • http://www.bengozen.com/ Ben

      Thanks Toki! I’m glad that my hard work will def­i­nitely be put to good use. If there’s any­thing you notice that I can improve on, be sure to let me know so I can improve the next review I do. Appre­ci­ate your sup­port and feedback!

  • Moboy78

    I’ve also heard that pros are start­ing to play r14 now as well as O17 against the low chi­nese. I’ve yet to see it, but I’ve heard the logic behind why it’s become pop­u­lar again (splits b’s side and makes miai of w get­ting an exten­sion along either the top or bot­tom) so I want to find a pro game where its played.

    • http://www.bengozen.com/ Ben

      Fas­ci­nat­ing! I would have always thought that R14 would vio­late the prin­ci­ple of approach­ing from the wider side, but it seems go the­ory is always evolv­ing! It’s no won­der that we are always kept on our toes and that play­ers say that go is an end­less abyss that seems impen­e­tra­ble. Let me know if you ever find a pro game with the R14 approach!

      • Al Robin­son

        Yamada Wakio (2p,W) vs Hashimoto Yujiro (5p), 1985-06-03, 10th Kisei.

        • http://www.bengozen.com/ Ben

          Thanks Al! It was great to see the R14 approach in such a mon­u­men­tal game like the Kisei. It’s a pity that White wasn’t able to pull a win though (and thus give another point to the Chi­nese Opening).

  • Shawn Ligocki

    Thanks for the acces­si­ble com­men­tary Ben! I really like how you dis­cuss every sin­gle move using straight­for­ward ter­mi­nol­ogy and rea­son­ing at the kyu level.

    • http://www.bengozen.com/ Ben

      You’re wel­come Shawn! Just glad to be able to pro­vide some clar­ity on high-level games like this. Let me know if there’s any­thing I can do to improve and make it bet­ter for you. Thanks for the feedback!

  • http://truthandgo.blogspot.de/ Eye­catcher

    Hope will take some time to stud the game and your review soon, thank you a lot for that!

    • http://www.bengozen.com/ Ben

      You’re wel­come! I hope that you will find the review helpful!